Story of White Stone State


Game introduction
Time setting: around 2000 - present

Location setting: Baishizhou, a famous urban village in Shenzhen, China; it is located in Nanshan District, Shenzhen, between the Window of the World and the Science and Technology Park, and is divided into Upper Baishi and Xia Baishi by Shennan Avenue; the place where the game is set is Xia Baishi, The real Xiabaishi has only one street. Although Baishizhou is small, there are many shops and everything, and the population density is extremely high. There are 150,000 people living in it! The location of the game is to go from Shizhou Middle Road in Baishizhou to the street from Meilu Jinyuan to the village in the city.
Almost any migrant worker starts from a place like this more or less, and begins the dream-chasing journey of urban life;




The protagonist of the game is the player who just came to Baishizhou, an urban village. You will start your life from this dilapidated rental house, and you will gradually move towards glory, strange horror, dark decline, or dark and radical.
- Open world (small map), high degree of freedom, simulation gameplay, role-playing (already included in the first version)
- Multiple plots (under development);
- The Xiangxi part of the plot (under development)
In the game, you can do a lot of things, you can work, deliver food, buy food, pack, rent and buy a house, and other small things in life, you can also trigger various plots to achieve various unexpected achievements, or degenerate to the point of not knowing yourself , you can also sit and eat and wait to die all day long;
First of all, players must ensure their own survival, and then find things they are interested in to develop themselves;




The game tells the story of the protagonist who graduated from the Millennium School in 2000, went to some cities and mainly worked in Shenzhen, and rented and lived in Baishizhou. The feeling of opening the mind;
The protagonist will get some tasks, meet some people, and have some stories. There is no ending to this game, and the protagonist may die; the final ending is different, and the ending is determined according to the protagonist's ability, emotions and random events;


Play style:

In general, the game style is slightly decadent, and it will not be too radical in performance, and pursue the ultimate in graphics too much; on the contrary, focus on the performance of the plot, the performance of the details of the freedom of life; more in line with the players The behavior of the character gradually advances the progress of the game.



Q&A

Q: Is the game an open world game?
A: The game is played in an open world game mode, but it is not an open world with a huge map, but a compact map; the real Baishizhou does have only one street (the geographic knowledge of Baishizhou is explained below); although Baishizhou The place is small, but there are many shops and everything, and the population density is extremely high. There are 150,000 people living in it! It is in these places that the game unfolds its story

Q: Why is the game location Baishizhou?
A: First, the author of the game has lived here for more than two years and is very familiar with this place. Second, considering the production cost, it is impossible for an individual to make a huge map like a large team. Regarding the old reform of Baishizhou, the author has approved the project and made it almost. , someone told you to know about the old change, and it is not mentioned in the game at present;

Q: Is the game a part-time job simulator?
A: There are simulation games in the game, and part-time work is only part of it. There will be more simulation games in subsequent updates, such as discos (coming soon), such as hospitals (subsequent versions). These places can also be consumed in addition to part-time work. Of course, the current The version has no other consumption except food, but the free update that will be launched soon will have other consumption modes

Q: Why doesn't the game make a huge map?
A: First of all, it is the consideration of personal production costs. One person cannot make huge maps; but this is not the most important reason;
The author himself spends much more time playing The Sims than playing open world games, so the author himself prefers the simulation gameplay. The map referring to The Sims is actually compact, because the simulation gameplay on the big map is not easy to unfold, and it is more based on the plot. Mainly; from the perspective of cultural background, China's national conditions are more inclined to compact maps. This does not mean that China is small, but that most people actually work in a two-point and one-line mode. If a large map is made, there will be nowhere. Restricted driving it's more like a country with sparsely populated areas and in China you might have to make a traffic jam sim to be like China so even if I have a lot of money I tend to make compact maps



Game Development RoadMap

At present, the game is still in the early access version stage, and the game has an official demo download, but it already supports basic daily work and consumption, (already included in the first version)
The previous version tried to focus on normal gameplay as far as possible, and verified various such as art style, operation methods, etc., players agreed to collect,
At present, if there are no major changes, the main update direction is to focus on the rich plot and simulation, and the art will also be strengthened;

Plot (some parts may be changed):
The current first chapter is a relatively normal economic-driven plot, which may be driven by skills in the later stage;
From the second chapter to the third chapter, the emotional line is gradually activated, the third chapter starts the horror line, the fifth chapter starts the magic line, and finally starts the sci-fi line, and then it will be intertwined and developed.

Vehicle system:
Vehicles that have been added to electric vehicles;
Combat system:
There will be some violence in some plots, but not the main;
At present, there is indeed hope to join the idea of ​​battle, and I hope the game can have a place where the game can be played repeatedly, but there is still no such plan;
Mission system:
At present, some bugs have not been opened. At the same time, I am also thinking about the proportion of tasks in the game and the fun of playing;
Skill system:
This refers to skills such as the improvement of sales eloquence skills through sales, the improvement of physical fitness in the gym, and the like. This piece has already been produced, and in the latest version, the level of sales skills can be improved;